Mission Control Mech (VR+Alt Controllers)

Game Designer

Level Designer

Gameplay Programmer

NOTE: All screenshots and video reflect the work of the entire team

    • Implemented physic-based shooting/targeting, mech movement/look logic and interaction layers

    • Clean input actions setup for XR rig; comfort options considered from the start.

    • Object pooling for bullets, reduced runtime allocations, and occlusion culling for dynamic environment assets.

    • Physics/FixedUpdate budgeting, profiler-driven tuning, and comfort QA to minimize VR sickness.

    • Integrated Arduino + Makey-Makey + keyboard alongside VR for coordinated, cross-device interactions.

    • Built a Unity-side data pipeline (commands/events), plus real-time LED feedback and simple calibration tools.

What I did (Click to expand):

Links to pages of:

Engine: Unity

Time: 3 months, 2024.1 - 2024.4

Team Size: 7

Critical Reception: Presented at: NextGen Showcase Toronto 2024, CNE Gaming Garage Student Game Showcase 2024.

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