Mission Control Mech (VR+Alt Controllers)
Game Designer
Level Designer
Gameplay Programmer
NOTE: All screenshots and video reflect the work of the entire team
-
Implemented physic-based shooting/targeting, mech movement/look logic and interaction layers
Clean input actions setup for XR rig; comfort options considered from the start.
-
Object pooling for bullets, reduced runtime allocations, and occlusion culling for dynamic environment assets.
Physics/FixedUpdate budgeting, profiler-driven tuning, and comfort QA to minimize VR sickness.
-
Integrated Arduino + Makey-Makey + keyboard alongside VR for coordinated, cross-device interactions.
Built a Unity-side data pipeline (commands/events), plus real-time LED feedback and simple calibration tools.
What I did (Click to expand):
Links to pages of:
Engine: Unity
Time: 3 months, 2024.1 - 2024.4
Team Size: 7
Critical Reception: Presented at: NextGen Showcase Toronto 2024, CNE Gaming Garage Student Game Showcase 2024.