Big Country (Advanced Dog AI Feature)

Game Designer

Gameplay/AI Programmer

NOTE: All screenshots and video reflect the work of the entire team

    • Connected Dog Blueprint, AIController, Behavior Tree, and Anim Blueprint via a unified DogState FStruct / DogAnimationState FStruct. Enable a clean and expandable AI framework and ecosystem for complex behaviors.

    • Authored 30+ reusable Tasks/Services/Decorators; clean blackboard data flow and event messaging.

    • Exposed tuning params and added on-screen debug to accelerate iteration.

    • Real-time positioning aside the player while also adapt to velocity change and natural path predictions; add manual pauses to introduce animal stubbornness.

    • EQS-driven idle choices (sit/lie/wander) when uncommanded; context-aware reactions.

    • Act as lead developer to set development roadmap/milestones and do risk register at early stage; ran weekly syncs within the team and reviews with Tidepool Games (Client).

    • Act as Lead Designer to gather team ideas and ran meetings. Designed all playtest plans and integrated client feedback; shipped a GDC-featured build with docs & handoff.

    • Owned task planning/assignment; maintained Perforce and code reviews for stability.

What I did (Click to expand):

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Engine: Unity

Time: 3 months, 2024.1 - 2024.4

Team Size: 7

Critical Reception: Featured by the client in GDC 2025 investor pitches (strong reception) and secured a follow-on engagement with CDM, with me continuing on the project the next term.

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