Big Country (Advanced Dog AI Feature)
Game Designer
Gameplay/AI Programmer
NOTE: All screenshots and video reflect the work of the entire team
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Connected Dog Blueprint, AIController, Behavior Tree, and Anim Blueprint via a unified DogState FStruct / DogAnimationState FStruct. Enable a clean and expandable AI framework and ecosystem for complex behaviors.
Authored 30+ reusable Tasks/Services/Decorators; clean blackboard data flow and event messaging.
Exposed tuning params and added on-screen debug to accelerate iteration.
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Real-time positioning aside the player while also adapt to velocity change and natural path predictions; add manual pauses to introduce animal stubbornness.
EQS-driven idle choices (sit/lie/wander) when uncommanded; context-aware reactions.
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Act as lead developer to set development roadmap/milestones and do risk register at early stage; ran weekly syncs within the team and reviews with Tidepool Games (Client).
Act as Lead Designer to gather team ideas and ran meetings. Designed all playtest plans and integrated client feedback; shipped a GDC-featured build with docs & handoff.
Owned task planning/assignment; maintained Perforce and code reviews for stability.
What I did (Click to expand):
Links to pages of:
Engine: Unity
Time: 3 months, 2024.1 - 2024.4
Team Size: 7
Critical Reception: Featured by the client in GDC 2025 investor pitches (strong reception) and secured a follow-on engagement with CDM, with me continuing on the project the next term.